However the concept is that you get various bits and pieces to build factories, for manufacturing parts and assembling them together, as well as acquiring the materials needed, you can automate every part of the factory. My friend described it as Tekkit Minecraft in overdrive, but I don't play Minecraft, so I will leave that description for those who do. But alas, I am spent on games at the moment, especially as I need to keep money aside for buying Christmas presents, but I may give it a go at a later date.įor factory themed games, I recently starting playing Factorio with a friend, which is something really easy to lose hours in, quite addictive. Sounds like quite a cool puzzle game, the fact there is no "right" way is appealing. There are about 6 puzzles to each environment and there are 11 environments in total (I think).Īh nice, looks interesting. Each environment is really well made with beautiful skyboxes. You can find the OST here, along with what he was thinking while composing each track: įinally, I just want to share some screen shots. The guy behind it understood the different emotions and meanings of each scene. If you want to reduce your block count it will always come at the cost of cycles. The lower the better.Īs an example, here is the same puzzle, but one time I optimised it for block count and the other time I optimised it for throughput and latency:Īs you can see, the different design goals contradict each other. Block count scores how many building blocks you needed. Sometimes you will want to keep that in mind. For instance, rotating a 1x5 block by 90° will cause a minimum footprint of 25. This doesn't just include the blocks you used to build your assembly line, it also includes all of the materials and how they move around. Footprint is how much space you effectively require. The more you can squeeze in, the better (throughput) and the shorter it takes for a single product to be assembled the better (latency). You can compare your scores directly with people in your steam friend's list and you can also see how you performed compared to every other player.Ĭycles shows how good the throughput and latency of your assembly line is. Whenever you complete a task, you are evaluated on three different fronts: Cycles, footprint and block count. There are levels where you also have to use parts of the environment to complete the puzzle (like feeding certain parts through a second machine to cut it into the correct shape). You can transport, weld, rotate, push, cut, destroy, and raise various raw parts such that they come together to form a complete product. Here's an example of a working production: Infinifactory is all about building assembly lines. This gives you so much freedom in how you approach every problem. You are given infinite time, infinite resources and a LOT more space than what would be required. There is no limit to how you can solve a problem either. What's unique about this game is there is no "correct" answer to any puzzle. Later in the game you escape and aid in a rebellion against the alien overlords by doing much of the same, but a lot of new stuff is introduced. It is your duty to build and optimise production lines for your new alien overlords, to produce supplies and weapons for their military. In Infinifactory you are abducted by aliens. I haven't had this much fun since portal 1 came out. If you don't, well, you'll still love it, because this very well might be the best puzzle game to be released this decade. If you enjoy puzzle games, you'll love this.
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