An example would be if the ship goes yellow, blue, red then green you would want to find whichever radio is yellow first, then blue 2nd, red 3rd and green 4th. Look at the middle of his ship to see the colour that goes off during that note and when the fourth/last one gets played you will want to start off by jumping into the now white beams where each radio is in the order the U.F.O played. Look up to see the U.F.O now in the sky and notice that he will be playing different notes. The radios you put down will have fix colours for the remainder of the game so the one in Kepler System goes off as yellow it will stay yellow till you start all over again. Also, make sure that you hold X at the same time whilst standing on your radios (solo just by yourself). Now that everyone knows what they are doing, so they are running and you're not tripping over each other with zombies. At this point, you really want to make sure everyone is ready, make sure everyone has 5 perks, all your guns and grenades are full, Repulsors (ticket station), the wonder weapons are built and ready, all guns are Pack-a-punch, you went by the lost&found to regain any lost points in case went go down to grab your things again, and last but not least, everyone knows the last few steps. Put a radio on each of those rings and another right in front of the pack-a-punch. In the process, you will be getting the Rock ON! achievement. This will be the perfect time to finish off any wonder weapons you are working on if you haven't already. When you get the radio, go back to the Cosmic way area where the Pack-a-Punch is and you will now see some yellow rings on the floor around it. Once it's all done you will need to progress two more rounds in order to get a little radio from Hoff. Each time your time will go up on how long you will need to defend the comm. In order to get the next location to appear, progress to the next round. If you are not successful, you won't need to get back to Hoff and you will have a max ammo for your team. Moreover, you will need to deal with Hoff again in a different location. If any of those you fail, you will not be getting any max ammo's and you will get a brute spawning. Polar Peak gift shop (medium, use the trap in this area often and have tons of explosives) Polar Peak entrance near cosmic way bridge (easy) Underground tunnels break room and kitchen (easy) Journey into space rover rampage bumper car area (easy) If you need to, put the comm on one of the water jet streams so zombies will die when attacking the comm) Splash fountain with coloured lights outside of Polar Peak (hardest one. Journey into space trap near the Entrance (hard, make sure you are fully ready for this) Fountain near the crocodile trap in Kepler System (medium/hard, use the croc trap as much as you can but it will still be hard) Also, the waves get a bit harder progressively. Some of these locations are easier than others. Run around these locations and when your screen shakes, you will need to defend the comm. Hand him the parts so he will make the Cemi Comm for you and you could start doing the defences then. The one in Kepler System is in a corner, next to what looks like some kind of space landing carny game. In Polar Peak, it will be next to a 'talk to the DJ' graffiti. There will be a space monkey painted on a wall across from him. The first location is in the Journey to Space area. You will see the power switch on the right. The first power switch is located in The Junction (Spawn Area), once you load into the game, turn left and enter the door a bit further. Now, you will need to do two things to start off with: (Besides, keep in mind to pick up any wonder weapon items you need for your gun, in order to maximize the amount of work you're doing each wave.) Keep in mind that you can do those steps at the same time as doing the steps for the easter egg. There will be videos and solutions on how to get each of those weapons. Moreover, having the wonder weapons will help as well for the boss fight. Any 'okay' ones can be considered as well, like Slug Butt, Purify, All The Ammos and Stimulus. Raising Phoenix, Second Wind and Perk Insured are really useful on the Boss as well. Raining Bullets is also a good option, for both Ceti Defence and the Boss fight. In regard to cards, having Black Hole Fun is useful to have during those Ceti Defence spots, as you will have a significantly higher chance of getting past it. Besides, preferably get a 2nd decent weapon at some point. Spaceland consists of 6 areas: The Junction, Journey into Space, Astrocade, Polar Peaks, Cosmic Way, and Kepler System.īefore starting off a few tips for the Easter Egg: Keep your starter pistol, so you can Pack-A-Punch (PaP) it and have a decent chance at the three Ceti Defence spots.
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